Experiential Learning
at the School of
Technology
Joy of
Engineering
This compulsory first-year course for all branches of the Bachelor of Technology provides students with an overview of the most important aspect of modern engineering: “experiential learning.” This course aims to provide a platform for students to practice/make/experiment with small innovative virtual and physical theme projects to get hands-on experience and learn about the concepts used in the project/product.
This course provides a platform to practice/make/experiment with small innovative virtual and physical theme projects to get hands-on experience and learn about the concepts used in the project/product.
Innovate, Experiment, Engineer: This is How We Do It
The project-based method
Phase 1
In phase 1, the focus is on training the student on kit-based activities. The teams will be asked to learn about using sensors, boards, motors and circuits. Theory and reading clubbed with project completion)
- BOT using the Robokit available in the Tinkering Lab (Total 20%)
- Get to know the kit and its components Quiz on Kit components (Type/class/working/physics/tech. etc.) (5%)**
- Arduino board programming for Bot kit and assembly (5%)
- Working Model from the kit (10%)
Phase 2
In this phase, every team must select one project from the following.
- Step-1: Project selection (to be given by instructor, e.g. Micro-Drone/EV Toy-car theme
- Step-2: Study (Faculty Team to provide the outline of reading material to support the learning required for the select project. Two teams of the faculty will be created to overlook the project)
- Step-3: Evolution of theoretical study (Theoretical Assessment) (10%)
- Step-4: Concept generation and design (10%)
- Step-5: Material Selection (make -Buy) (PPT) (20%)
- Step-6: Fabrication (5%)
- Step-7: Prototyping (5%)
- Step-8: Final Demo (20%) + Final PPT (10%)
Key Themes for Student Projects
The theme represents the broad areas. Students will work on at least one idea from this theme of their choice (the project will be floated by faculty). Students have to ensure that their final choice of project can demonstrate its functioning (a working physical prototype of the product, a working software solution, or a working mobile app). The broad technology may involve Sensors, IoT, Automation, PLC, Mechanisms for smart industry and smart city applications, etc.
Course Outcomes
- Apply basic understanding and knowledge to identify the problem/project
- Investigate various problems and propose a set of solutions
- Analyse the technical specifications of a product/system
- Design and develop engineering products/services working in teams ex. Toy, Drone, Parking system etc.
- Prepare the support documents, abstract, project summary report and presentation.